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Cesar Cortes. Indie videogame Developer

Videogame and Simulation design student from FAMAF and IES university.

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Worked on Pizia for 3 months.

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Worked on several game jams as team leader

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My LinkedIn: https://www.linkedin.com/in/pronoes-pro-49358b196/

The areas in which I specialize are:

-Character animation (frame by frame, posed or with motion graphics)

-Mechanic and tool programming

-Character Design

-Bringing fun and interesting ideas

-Design documents and communication between areas of development

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Godot Engine

I use this engine for personal projects nowadays

I can develop tools to make other people's job easier and I am quick at troubleshooting most problems, as well as document code (either mine or other people's)

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Links to projects:

itch

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Blender

The program I use for 3D animation, modeling and texturing for my games and videos.

I am able to use shaders in it as well, but I don't have much experience with them.

Animation examples

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Unity 3D

I used this engine for personal and university related projects

I can develop tools to make other people's job easier and I am quick at finding errors, bugs and bottlenecks

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Links to projects:

GameJolt

&

itch

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Krita

I use this program for drawing and sometimes animation.

Most 2d sprites I use for games and character designs were drawn in it.

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