Cesar Cortes. Indie videogame Developer
Videogame and Simulation design student from FAMAF and IES university.
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Worked on Pizia for 3 months.
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Worked on several game jams as team leader
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My LinkedIn: https://www.linkedin.com/in/pronoes-pro-49358b196/
The areas in which I specialize are:
-Character animation (frame by frame, posed or with motion graphics)
-Mechanic and tool programming
-Character Design
-Bringing fun and interesting ideas
-Design documents and communication between areas of development
Godot Engine
I use this engine for personal projects nowadays
I can develop tools to make other people's job easier and I am quick at troubleshooting most problems, as well as document code (either mine or other people's)
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Links to projects:

Blender
The program I use for 3D animation, modeling and texturing for my games and videos.
I am able to use shaders in it as well, but I don't have much experience with them.

Krita
I use this program for drawing and sometimes animation.
Most 2d sprites I use for games and character designs were drawn in it.


